Monthly Archives: February 2022

Who needs a Volunteer Centre when we have the internet? (answer: we do)

Rob Jackson is a volunteer engagement consultant based in the United Kingdom. Rob was a manager of volunteers himself for many years, and his training and writing is based in reality and practicality. We met online back in the 1990s when he started UKVPMs, an online community for managers of volunteers in the UK, and have been colleagues (and good friends) ever since.

Rob wrote this on his Facebook page, and with permission, I’m reprinting it here on my blog:

image of a panel discussion

It’s time for a new way to think about local volunteering infrastructure.

In recent months I’ve read stories of how lockdown volunteering was especially effective where local groups (formal and informal) were connected to their local volunteering infrastructure organisations (Volunteer Centres).

This comes as no surprise to me. For six years I worked closely with Volunteer Centres as part of the team at Volunteering England. I’ve been a trustee of two Volunteer Centres in my time. I know their value and importance.

Yet too often local infrastructure is seen as either an encumbrance or an irrelevance. Why fund a Volunteer Centre when people can volunteer without them? Surely technology can do the work of a Volunteer Centre better than a human? Who needs a Volunteer Centre when we have the internet?

These arguments miss a crucial point. Volunteering infrastructure isn’t a building or office, a snazzy website or matching software.

Volunteering infrastructure is people. It is connections. It is relationships.

Cuts to Volunteer Centres may realise a quick financial saving, but it’s far more expensive to have to rebuild them down the line.

Volunteering infrastructure is a valuable investment in the underlying and enabling fabric of a thriving, vibrant local community.

It’s time we saw it that way and supported it properly.

Perfectly said, Rob. And not just for the UK. You can comment here, but please also comment on Rob’s original post if you are on Facebook.

If you have benefited from this blog, my other blogs, or other parts of my web site and would like to support the time that went into researching information, developing material, preparing articles, updating pages, etc. (I receive no funding for this work), here is how you can help

What funding volunteer engagement looks like

image of a panel discussion

A week ago was Valentine’s Day in the USA, and it’s not too late to talk about LOVE for the people at your program that support volunteers, and a great way to show them some love is to pay for what’s needed to fund effective volunteer engagement!

I talk a lot about funding volunteer engagement, how if communities – including corporations, foundations and governments – want for more people to volunteer, and want more nonprofits and community programs to involve volunteers, they are going to have to pay for it, in cash. What would funders be paying for to increase community engagement, to increase volunteerism?

  • Salaries for part-time or full-time managers of volunteers.
  • Training for ALL staff in effective volunteer engagement (not just the person in charge of volunteer engagement), like how to create meaningful, appropriate assignments, how to appropriately support vounteers, how to report safety and quality concerns, etc.
  • Training for the person in charge of volunteer engagement in skills that could help in better support and recruit volunteers, like basic video or audio editing skills, so they can produce simple YouTube videos, podcasts, etc., or classes in another language, such as Spanish, or classes in facilitation, conflict management, DEI (diversity, equity and inclusion), etc.
  • Subscriptions to services that have the information and news they need, like Engage.
  • Books – yes, BOOKS. Like mine, The Last Virtual Volunteering Guidebook.
  • Volunteer management software, computers, smart phones, video conferencing software (free versions often don’t provide a manager of volunteers all they need to effectively work with volunteers), etc.
  • Registration fees and travel expenses for staff to attend conferences that provide speakers and learning experiences that can help improve volunteer engagement.
  • Renting meeting or event spaces for volunteer-related activities.
  • Funds for volunteer recognition: gift cards, swag, etc.

All of the above is the “overhead’ that too many corporations and foundations refuse to fund. When I say volunteers are NOT free, these are the expenses I mean. Let me say it once again: if communities, corporations, foundations and governments want more people to volunteer, and want more nonprofits and community programs to involve volunteers, they are going to have to pay for it, in cash.

Also see:

If you have benefited from this blog, my other blogs, or other parts of my web site and would like to support the time that went into researching information, developing material, preparing articles, updating pages, etc. (I receive no funding for this work), here is how you can help

Facebook, Meta, Virtual Worlds – Benefits? Risks? Does Second Life offer lessons?

a screen capture of a webinar that took place in Second Life, an avatar-based virtual world.

An online multimedia platform that allows people to create an avatar for themselves and “live” in an online virtual world. Avatars interact with places, objects and other avatars, exploring the virtual world, meeting other residents, socializing, having business meetings, hosting events, participating in group activities, building, creating, shopping, collaborating, even trading virtual property and services with one another.

Mark Zuckerberg’s Metaverse? No! I’m talking about Second Life, which launched back in 2003. The image at the top of this blog, and the image below, are of me, as an avatar, leading an event in Second Life for TechSoup back in 2014:

An image of Jayne Cravens as an avatar in front of a giant silde from her event within Second Life.

TechSoup was an early and passionate adopter of Second Life, hosting numerous online events there. If you do a search for Second Life on the TechSoup forum, you would find numerous references to the platform and TechSoup activities there over the years.

Mark Zuckerberg, founder of Facebook (now Meta), said to much fanfare that he wanted to launch his own metaverse. The new virtual-reality app Horizon Worlds is Facebook’s first foray into the much-hyped “metaverse” for Facebook parent company Meta. Horizon Worlds, a beta version of which featured prominently in Zuckerberg’s announcement, launched Dec. 9 in the United States and Canada on the company’s Oculus virtual-reality platform and represents its first major attempt to deliver on his vision.

Were you on Second Life? Are you still on Second Life? Did you participate in TechSoup’s events on Second Life, or any other nonprofit-related activities? What do you think emerging virtual worlds, including Meta’s projects, can learn from Second Life? Comment below!

This article from The Duke Law JournalThe Development and Failure of Social Norms in Second Life, seems like something that the Meta folks should read. Its conclusion about Second Life:

Second Life is so thoroughly steeped in conditions that have impeded the development of successful social norms in other communities that any system of social norms in Second Life will ultimately fail. Because social norms will likely fail to successfully maximize resident welfare, regulatory schemes imposed both by the operators of the virtual world and by real-world governing institutions are needed to enhance the functioning of this particular alternative reality inhabited by millions.

Do you think Meta’s virtual world is addressing this issue? Do you think they need to plan for how to address such? And are you worried about safety at all with any online platforms? Comment below!

Nina Jane Patel was targeted with sexual harassment in Facebook/Meta’s platforms. “Within 60 seconds of joining — I was verbally & sexually harassed — 3–4 male avatars, with male voices, essentially, but virtually gang-raped my avatar & took photos…” The 43-year-old mother said it was such a “horrible experience that happened so fast” before she even had a chance to think about using “the safety barrier,” adding that she “froze.” She continued by confessing how both her “physiological and psychological” reaction was similar to it happening in real life. “Virtual reality has essentially been designed so the mind and body can’t differentiate virtual/digital experiences from real,” Patel wrote.

This is similar to assaults that happened in Second LIfe. Examples:

Horizon Worlds is supposed to be limited to adults 18 and older. In practice, however, very young kids appear to be among its earliest adopters. Some say the presence of children in Meta’s fledgling metaverse raises a grave concern: that by mixing children with adult strangers in a largely self-moderated virtual world, the company is inadvertently creating a hunting ground for sexual predators.

When new online forums arise that attract kids, sexual predators “are often among the first to arrive,” said Sarah Gardner, vice president of external affairs at Thorn, a tech nonprofit that focuses on protecting children from online sexual abuse. “They see an environment that is not well protected and does not have clear systems of reporting. They’ll go there first to take advantage of the fact that it is a safe ground for them to abuse or groom kids.”

More on safety for children in virtual worlds from the Washington Post.

Could nonprofits that engage in an online metaverse be putting their clients or others at risk by asking them to be there too? Comment below!

There’s one more consideration: accessibility. If you engage with people in a graphics-based environment, you are leaving out people who have sight-impairments. How will auditory displays work for graphics-based environments to address accessibility issues (I’m asking because I really don’t know)? Or is it a matter of ensuring you never limit your service delivery and volunteer engagement to only a graphics-based environment?

cover of Virtual Volunteering book with hands raising up various Internet connected devices

There is section devoted to virtual volunteering and avatar-based environments in The Last Virtual Volunteering Guidebook. The section offers some examples of nonprofits using Second Life to engage with clients and volunteers, and offers specific advice on how a nonprofit should get started using such environments, considerations to explore and pitfalls to avoid – all of which is relevant for any graphics-based virtual world. The rest of the book is easily adaptable to engaging with volunteers in graphics-based/avatar-based virtual worlds as well.

Looking forward to hearing your comments!

If you have benefited from this blog or other parts of my web site and would like to support the time that went into researching information, developing material, preparing articles, updating pages, etc. (I receive no funding for this work), here is how you can help.

9 tips to improve your DEI in communications

The Communications Initiative is a resource I rely on regularly. I cannot say enough fantastic things about it. Over the last several months, I have been unsubscribing from a lot of email newsletters and unfollowing a lot of pages on Facebook, trying to declutter my online life, but I continue to make time to read the Communications Initiative updates. If you work in any capacity regarding communicating with clients or the general public regarding your nonprofit, NGO or government agency, this is a must-use resource.

The Communications Network created an online resource to change norms and practices in communications for social good, with an eye towards greater inclusion and diversity. The resource was developed in partnership with M+R and We-Collab. The introduction says:

Your outreach seeks to educate, involve, and engage your organization’s stakeholders. Outreach that honors diversity, equity, and inclusion is no different, other than the intentionality of your decisions. It requires you to understand who your audience is beyond the data points. It requires you to know what their priorities are, and then to craft messages and engagements that are inclusive to them. DEI outreach goes beyond reaching out, it requires them to bring people in.

We’ve created these nine tips with the communicator in mind. It’s flexible, so use it as a checklist, a launching point for a discussion, or even an assessment survey to improve your DEI communications.

It’s fantastic.

Also see these related blogs from me:

If you have benefited from this blog, my other blogs, or other parts of my web site and would like to support the time that went into researching information, developing material, preparing articles, updating pages, etc. (I receive no funding for this work), here is how you can help

New episode in free video series to help recruit volunteer firefighters/first responders

The National Volunteer Fire Council (NVFC) has partnered with Cottage Lane Productions to develop a new episode of the volunteer firefighter recruitment series Ride With Us. The series takes prospective volunteers into a firehouse to show them, as much as a video can, what it’s like to be a volunteer firefighter. These can be used by any fire station as a part of its own recruitment and onboarding of volunteer firefighters and first responders.

View the PSAs, including the new episode, here.

You can also download them from Vimeo to incorporate into your department’s recruitment initiatives.

You can watch additional episodes of Ride With Us on the NVFC’s Make Me A Firefighter web site.

My other blogs and resources regarding volunteer firefighters and first responders:

book.

If you have benefited from this blog or other parts of my web site and would like to support the time that went into researching information, developing material, preparing articles, updating pages, etc. (I receive no funding for this work), here is how you can help.